﻿package Message.Game
{
    import Framework.Serialize.*;

    public class SPetBlood extends Object
    {
        public var uid:String;
        public var blood:String;

        public function SPetBlood()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeString(this.uid);
            param1.writeString(this.blood);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.uid = param1.readString();
            this.blood = param1.readString();
            return;
        }// end function

    }
}
